yogg314
Member
Arcane Master of Technology
Posts: 23
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Post by yogg314 on Feb 18, 2014 21:19:12 GMT
Not sure where to put this as it is kinda about trades and kinda about EDH decks. Im going to err on the side of the deck building/ discussion section. Anyways, this is my Treva EDH deck. It focuses on gaining life to survive large swings while swinging with the commander, large things, etc; at least when it is working. IT generally works pretty well and I generally get a kill or even win. That being said I have only played a few games. If anyone has thoughts, suggestions, etc, I am open to them. The second part is that the deck is 50% proxies, so needless to say, I am looking for quite a few cards. this is my list of proxies. The description explains why I chose to make a new "deck" so please read as I'm lazy and don't want to type it again. My one caveat here is that I can almost guarantee that there is nothing that I have that you want but on the off chance that I do don't hesitate to ask. ~Yogg
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Post by ThePr0digy on Feb 19, 2014 8:57:14 GMT
First I want to comment Wurmcoil Engine is EXPENSIVE, while Acquire, Crumbling Colossus, and Terastodon, are not is not. There are a few other discrepancies with the proxy list and all, but it's okay. I do have a few of the smaller things though in my trade binder, like one (or more) of the refuges, a counterspell (although not a pretty one). As for the deck itself I recommend looking into things like True Conviction, kodama's reach, Rapid Hybridization, and Pongify as these are all pretty cheap and common. You probably want to cut dolmen gate, cloudscaper, and crumbling colossus. Also I don't really see much of a reason for Roon. He's cool but would be better in other types of decks. You might wanna consider things like Prophet of Kruphix, Urban Evolution, Fathom Mage, Breath of Life, and other just strong cards. From my view it looks like you need some more draw, maybe some reanimate/graveyard recursion, and possibly a bit more ramp/color fix.
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yogg314
Member
Arcane Master of Technology
Posts: 23
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Post by yogg314 on Feb 20, 2014 5:59:48 GMT
Alright I had already cut dolmen gate for a Pelakka wurm, I had just not reflected it in tappedout. I put in a fathom mage and hymn of rebirth that I had on hand, which replaced my cloudscraper and crumbling colossus. I also found(removed from other weak/half made decks) some more common cards that I had proxied, this has been reflected in my proxy list. I am still on the fence about Terastodon though. Since my deck is kinda creature-centric the idea of giving them blockers is repellent, which means i won't really use it, except in dire circumstances. So my question is, is terastodon still worth it without using its kill ability, or should i find a more useful card and sideboard terastodon? Again, suggestions would be appreciated. ~Yogg
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Post by ThePr0digy on Feb 20, 2014 7:13:13 GMT
Alright I had already cut dolmen gate for a Pelakka wurm, I had just not reflected it in tappedout. I put in a fathom mage and hymn of rebirth that I had on hand, which replaced my cloudscraper and crumbling colossus. I also found(removed from other weak/half made decks) some more common cards that I had proxied, this has been reflected in my proxy list. I am still on the fence about Terastodon though. Since my deck is kinda creature-centric the idea of giving them blockers is repellent, which means i won't really use it, except in dire circumstances. So my question is, is terastodon still worth it without using its kill ability, or should i find a more useful card and sideboard terastodon? Again, suggestions would be appreciated. ~Yogg Teastodon is a pretty cool guy. So what if they get blockers? Are they bigger than your creatures? are they flying? Do you not have trample? If so there are so many solutions to this including that brawn + bow of nylea + true conviction. (There are better solutions but I DON'T CARE) Also Terastodon is good because it's a removal of 3 things, lands, artifacts, enchantments, etc. BAD THINGS GO AWAY when you cast it
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