This is the official thread for PAD on our forums.
My friend ID is 365,139,312. I use Heavenly Herald (Miracle), Kirin (Dance of the Four Origins), Awoken Hera (God's Hand), The Jelly's (2.5x ATK when Fire, Water, & Wood attack at once), Sleeping Beauty (A Century of Slumber) and a variety of others as my leaders. If you need me to use a specific lead to help you with a specific dungeon (as long as I have them), I'm willing to swap for you if you message me in game.
I have things like: Merlin (Cut off the Retreat), Nebradisk (Mystery of the Nebulous Disk), Gigas (Resolve), Chaos Devil Dragon (Dark Barrier), etc.
If you're curious about dungeon timers or basically any information in the game I recommend looking at
this site. That site will tell you about upcoming godfests and events as well. The only problem that might occur is info overload.
If you're looking for certain types of monsters to see if there's anything cool for a team comp you want to try
this site is good for looking up info on monsters.
Also if you want to know what group you're in look at the third number of your ID:
Group A: 0 or 5
Group B: 1 or 6
Group C: 2 or 7
Group D: 3 or 8
Group E: 4 or 9
The standard team comps are:
-Resolve: basically ogre effect and high recovery/low HP monsters. Your goal is to get 1 shot then heal back to full each round.
-Sustain: Damage reduction monster + auto recover. You try to stay at full HP at all times by matching 3 orbs of damage and 3 hearts (if things get dicey).
-Burst/Spike: High damage team with a condition to get a massive multiplier. Your goal is to one shot each wave in hopes that they won't hit you ever.
-Mono Color: Pick all monsters of one type to make sure your damage is on that type. It basically turns the game into bejeweled. Match at least 3 of that orb color and win. Use the other colors to increase combo damage or change them into that color you're using.
-Mono Type: Basically it's similar to Burst/Spike and Mono color. You use all monsters of one type such as physical or healer or devil and get multipliers from that. These teams tend to use the king slimes of the appropriate type in order to one shot hard floors, and tend to love orb changers.
Each team has a certain weakness, like resolve can't handle most technical dungeons because of multi hits, they also can't handle any floor with monsters that hit you on the same turn. While the teams all have flaws there are usually certain strategies around dying to that weakness.
As for this thread let's talk about PAD. Team comps, advice for dungeons, gems, w/e you want.
Edit: I changed my leaders lately so I decided to update.