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Post by ThePr0digy on Sept 22, 2014 7:04:46 GMT
So here's a farmable team composition I thought up for tanking some of those harder dungeons. Team cost is 166. Sure this'll take forever to farm, but with 104k hp and massive fire water and light damage with some wood damage on top of that. The only thing not farmable is the teammates leader, but my phone has him so it's okay. The weakness in the team is almost no recover, but with that damage it should be able to deal with most enemies pretty easily. Also there's no poison so enemies with ridiculously high defense can't get killed as easily as they should be. The actives of the golems should keep the team from taking too much damage on turns it needs to combo off to recover. The fish can turn useless dark orbs into some extra damage, and turns the weakest attribute of the team (wood) into heart orbs which can either heal us or be turned into fire from Gigas the Great. Any time you get a bad field the King Masterling can reshuffule the board and give you more options. I'm thinking about switching out the Green Golem to a red one so I don't lose out on damage from both Fuma and Amberjack, but I like having that emergency green monster there so I'm not completely screwed against water monsters. Opinions?
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